Report Background
As competition in the overseas gaming market intensifies, meticulous cultivation of niche categories has become an industry trend. Tuke for Business is focusing on the SLG category, which has topped the self-developed overseas game revenue charts for three consecutive years, and has partnered with third-party research firm Kantar to conduct research in five key global markets. The research report provides insights into major countries and markets worldwide, creative content guidelines, and full-cycle long-term operational strategies, aiming to address SLG game overseas marketing challenges more efficiently and effectively, helping overseas game developers break through and achieve growth in international markets.
SLG Games Continue to Lead Overseas, Seeking New Growth Through Track Innovation
- Chinese self-developed games continue to explore incremental opportunities globally, with SLG ranking first in overseas revenue for three consecutive years
- SLG+X has become an industry trend, with category integration, innovative themes, and novel art styles injecting new momentum into the industry
The "Pentagon Rule" Measures Global Markets, Helping SLG Games Expand Overseas with Confidence
- Innovative analysis models provide insights into differentiated characteristics of key markets, assisting developers in choosing the right overseas markets
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Tuke for Business Presents Three Key Strategies for SLG Games Going Overseas, Empowering Developers to Innovate and Achieve Breakthrough Growth
- Players | Strategy: Deeply explore the value of Tuke platform users to help overseas game developers attract and retain high-value players
- Creativity | Strategy: Creative guide focuses on popular materials and provides directional guidance for creative content
- Return | Strategy: "Full-cycle" operational strategies cover four major marketing stages, and the "trinity" combination approach empowers long-term game operations



